DESIGN : Learning
sequence
The EdStudio can be
accessed using Studio Access Key – S37149824. At the moment it is a closed
Studio. Please email me at sshan47@eq.edu.au and I will add you as a participant.
SETTING THE SCENE : Establishing a context
Prior to PHASE 1 Students are introduced to the Ed Studio
and topic of packaging. They view the package design competition and explore
the PAC website to establish that design is a valued skill.
Students access a pre unit Padlet where they add ideas and
questions about packaging to a KWL. This activity provides the teacher with an
opportunity to explicitly teach students how to access the EdStudio and the
protocols for using Padlet i.e. add your name to each post. Students access this Padlet individually and
as a group periodically throughout the unit to add to new questions and
information. This Padlet may be used as a reflection tool at the completion of
the unit of work.
PHASE 1 : Defining the Problem
- Whole class brainstorm and Discussion
- Asnychronous access and addition of ideas
Students are able to access and add to the Padlet via the
EdStudio at any time. A scheduled time could be provided during rotations for
students to do this also. Allowing time
for deeper thinking and reflection encourages students to build on others ideas
than think about the problem from a variety of perspectives. Students who may have missed the opportunity
to contribute in the whole class situation are able to add their ideas.
- Whole class refection and categorisation of ideas
Teacher and students access the Padlet on an IWB to discuss
how the ideas can be grouped and which heading will best describe each
category. This is an opportunity for the teacher to model this process. Students will be expected to gather ideas and
create useable categories as they collaborate in Padlet in the next phase of
the unit.
PHASE 2 : Investigation & Research
Students negotiate and construct knowledge in expert
groups. Each group is assigned a
different aspect of the package design process to investigate. The teacher will
meet with groups face to face to support their online collaboration. Groups may
also benefit from collaborating in face-to-face situations to discuss ideas and
roles before accessing online materials.
There are six group
- The Market Masters – conduct market research on the target audience.
- Legal Eagles – investigate the legal requirements of packaging.
- Eco Warriors – research sustainable packaging and ways to reduce waste.
- Powers of Persuasion – gather examples of persuasive devices used in packaging and share the most effective examples.
- Material Matters – Investigate the properties of materials and how these materials are used to package different products.
- Image Illustrators - gather examples images and symbols used in packaging and explain how these can be used effectively to communicate information with the target audience.
A home page for all teams includes a list of student in each
team, common activities that give an overview of the design process and a FAQ
page where students can access experts at the PAC .
Each team is provided with a page within the EdStudio.
Permissions can be set so that all students are able to view group pages but
only group members are able to add/modify content of pages.
Each group page follows a similar structure:
-
- Links to stimulus materials that complement the content covered in face-to-face learning.
- Stimulus questions and a group Padlet which provides a shared space for posting ideas, organising these into useable categories or negotiating understandings.
- A group blog space. Each student is assigned an aspect of the topic – that student posts a blog communicating their understanding. Students within the group may comment on each other’s blog postings to provide feedback and ideas. The student responsible for that topic chooses how to use this feedback and may choose to edit their original blog posting.
PHASE 3 : Using peer feedback and reflection to revise
and improve on final product
In this phase of learning, students have completed a mock
-up of their design. They will photograph it from different angles and upload
the images to Thinglink. Students then
annotate their design, explaining how each feature meets the design criteria
and embed in an individual page within the EdStudio. Students are given “trusted user” privileges
so that they can add/ modify content on their own pages.
Each student receives feedback from a representative of each
expert team. This feedback is posted as a blog entry which is structured using
the sentence starters “I like the way you…. “ , “ Have you considered…” and “ Information you might find useful … “
Students will then use their justifications in Thing link
and peer feedback to revise and refine their ideas before writing their final
written piece; a justification of their design choices. This written piece
could then be published on students’ individual Studio pages for viewing by
other students and teachers within Education Queensland.
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